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	<title>Comments on: Samuel R. Delany&#8217;s Dhalgren as a game.</title>
	<atom:link href="http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/feed/" rel="self" type="application/rss+xml" />
	<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/</link>
	<description>Gaming from a writer&#039;s perspective</description>
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		<title>By: Translating Identity - March &#8216;09 Round Table Entry &#124; The Autumnal City</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-249</link>
		<dc:creator>Translating Identity - March &#8216;09 Round Table Entry &#124; The Autumnal City</dc:creator>
		<pubDate>Tue, 24 Mar 2009 15:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-249</guid>
		<description>[...] Dhalgren [...]</description>
		<content:encoded><![CDATA[<p>[...] Dhalgren [...]</p>
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		<title>By: Pala</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-207</link>
		<dc:creator>Pala</dc:creator>
		<pubDate>Wed, 25 Feb 2009 00:37:36 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-207</guid>
		<description>I read Dhalgren a month or two ago, and after finishing it the reader can&#039;t help but feel that they&#039;ve just approached some secret, that they&#039;ve been hovering around (and over and under) some key to something dear.

As for your game. Having the character in just two forms is somewhat of a limitation, but then any more and perhaps it would get too confusing. I like your suggestions for how this bi-ego would challenge the Player&#039;s sense of unique/complete-identity. In addition to what you&#039;ve said, the NPCs could be perceived differently depending on which ego is being played at that moment.

Another thing which appeared in the book which would be nice to conceive in the game, was distances appearing to change. E.g. the distance to the bridge.

Great ideas on how the game could break out of itself!</description>
		<content:encoded><![CDATA[<p>I read Dhalgren a month or two ago, and after finishing it the reader can&#8217;t help but feel that they&#8217;ve just approached some secret, that they&#8217;ve been hovering around (and over and under) some key to something dear.</p>
<p>As for your game. Having the character in just two forms is somewhat of a limitation, but then any more and perhaps it would get too confusing. I like your suggestions for how this bi-ego would challenge the Player&#8217;s sense of unique/complete-identity. In addition to what you&#8217;ve said, the NPCs could be perceived differently depending on which ego is being played at that moment.</p>
<p>Another thing which appeared in the book which would be nice to conceive in the game, was distances appearing to change. E.g. the distance to the bridge.</p>
<p>Great ideas on how the game could break out of itself!</p>
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		<title>By: Krystian Majewski</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-176</link>
		<dc:creator>Krystian Majewski</dc:creator>
		<pubDate>Sat, 31 Jan 2009 17:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-176</guid>
		<description>Very intriguing Idea and very intriguing Book!

I like the idea of adding ARG elements. I thought it worked VERY well in &lt;a href=&quot;http://www.mobygames.com/game/macintosh/missing&quot; rel=&quot;nofollow&quot;&gt;In Memoriam (aka Missing)&lt;/a&gt;.

But I still don&#039;t quite get how the game would work? What would you first see when you start it up? What is the first task? How will the player know what to do? When does the perspective switch to the other character?

Also, you described how a journal in the book seems to have passages from the book itself - how would that work if the game?</description>
		<content:encoded><![CDATA[<p>Very intriguing Idea and very intriguing Book!</p>
<p>I like the idea of adding ARG elements. I thought it worked VERY well in <a href="http://www.mobygames.com/game/macintosh/missing" rel="nofollow">In Memoriam (aka Missing)</a>.</p>
<p>But I still don&#8217;t quite get how the game would work? What would you first see when you start it up? What is the first task? How will the player know what to do? When does the perspective switch to the other character?</p>
<p>Also, you described how a journal in the book seems to have passages from the book itself &#8211; how would that work if the game?</p>
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		<title>By: January &#8216;09 Round Table - Updated 01-21 : Man Bytes Blog</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-160</link>
		<dc:creator>January &#8216;09 Round Table - Updated 01-21 : Man Bytes Blog</dc:creator>
		<pubDate>Thu, 22 Jan 2009 18:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-160</guid>
		<description>[...] Jan. 6 - Travis of The Autumnal City turns his eminently capable and well-qualified eye towards a sci-fi classic in Samuel R. Delany’s Dhalgren as a game. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jan. 6 &#8211; Travis of The Autumnal City turns his eminently capable and well-qualified eye towards a sci-fi classic in Samuel R. Delany’s Dhalgren as a game. [...]</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-156</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Mon, 12 Jan 2009 14:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-156</guid>
		<description>I recommend reading it, but be warned, it is long!</description>
		<content:encoded><![CDATA[<p>I recommend reading it, but be warned, it is long!</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-155</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Mon, 12 Jan 2009 14:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-155</guid>
		<description>I would love to see some new adventure games that pushed some boundaries. Hopefully we&#039;ll see a revival.</description>
		<content:encoded><![CDATA[<p>I would love to see some new adventure games that pushed some boundaries. Hopefully we&#8217;ll see a revival.</p>
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		<title>By: Sparky Clarkson</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-153</link>
		<dc:creator>Sparky Clarkson</dc:creator>
		<pubDate>Sat, 10 Jan 2009 20:04:38 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-153</guid>
		<description>It certainly sounds very confusing and strange, but also like you&#039;ve captured some of the core ideas. I really like the playfulness and weirdness you suggest. Now I&#039;ll have to go read Dhalgren myself.</description>
		<content:encoded><![CDATA[<p>It certainly sounds very confusing and strange, but also like you&#8217;ve captured some of the core ideas. I really like the playfulness and weirdness you suggest. Now I&#8217;ll have to go read Dhalgren myself.</p>
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		<title>By: leo</title>
		<link>http://theautumnalcity.com/general/samuel-r-delanys-dhalgren-as-a-game/comment-page-1/#comment-151</link>
		<dc:creator>leo</dc:creator>
		<pubDate>Sat, 10 Jan 2009 04:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=381#comment-151</guid>
		<description>I love this idea. First off all, I need to read this book. Secondly, The Longest Journey is one of my Top 3 favorite games and besides the fact that its an adventure game, it features a lot of duality. Your game is so much more complex, though, and I can see how it would be a rewarding experience specifically as an adventure game.</description>
		<content:encoded><![CDATA[<p>I love this idea. First off all, I need to read this book. Secondly, The Longest Journey is one of my Top 3 favorite games and besides the fact that its an adventure game, it features a lot of duality. Your game is so much more complex, though, and I can see how it would be a rewarding experience specifically as an adventure game.</p>
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