Graduation Lecture on Games

passage

I’m finally finished with my Master of Fine Arts in Creative Writing degree, so I’m out of excuses for not  posting more. I plan on getting back to my revision series that I started back in June, but first I want to put some stuff up that I worked on during the program.

One of my graduation requirements was to deliver a thirty minute lecture during my final residency the week before last. I decided I wanted to introduce my interest in video games as a form of storytelling, but wasn’t sure how that would be received by the program. Luckily, once I explained my idea to the program administrators and the faculty member, Robin Lippincott, whose novel I intended to use in the lecture, everyone seemed interested.

In the Meantime - Robin Lippincott

The lecture went well, though I was quite anxious about giving one to an audience of my colleagues and faculty members instead of a group of rowdy high school students. I read straight from my lecture notes, so it probably wasn’t the most engaging experience, but I used a looped video of Passage playthroughs so everyone would have something to watch. I also passed around my iTouch to allow everyone a few moments to play the game.

I used Corvus Elrod’s definitions for the game terminology in the lecture. I’m sure there could be some discussion on how I explained game dynamics vs. mechanics, and my interpretation of the game itself, but everyone seemed to understand the explanation. There was a moment at the end of the lecture when I asked for questions that I was sure no one had any to ask because they were so thoroughly confused, but then the hands went up, and I ended up having to talk to many people after the lecture. Hopefully I didn’t lead them astray.

So without further ado, here is my lecture, including awkward pre-written jokes that mostly inspired laughter (though it may have been forced and sympathetic! The one involving pirates and ballet dancers was met with silence):

Graduation Lecture – Travis Megill

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