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	<title>Comments on: The Stigma of Mental Illness in Batman: Arkham Asylum</title>
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	<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/</link>
	<description>Gaming from a writer&#039;s perspective</description>
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		<title>By: Charlie</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-617</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Tue, 16 Feb 2010 05:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-617</guid>
		<description>Who exactly is considered &#039;mentally ill&#039; in this game?  Is it not true that Batman fights a life-long obsession in defeating crime? He is a millionaire who could live a life of luxury; instead he dons a mask and runs around in a bat suit. Joker calls HIM crazy (many times, especially when playing the challenge mode, btw).  Arkham doctors admit that Joker has no identifiable illness other than being inherently evil, but what about Batman? That question is never posed directly in the game but you know Batman has issues.  Especially once Batman is inside of the asylum and Scarecrow gasses him, supposedly he experiences his inner-most nightmares.  You see the beginning of his nightmare- when his mother and father are murdered in front of him at a very young age by a criminal.  His other nightmares do not show Bruce Wayne the citizen millionaire, they show Batman the Dark Knight running across Gotham.  Batman who fights crime and criminals.  Coincidence?

I don&#039;t think so.  The game depicts an insane asylum and Batman is inside of it, this is the irony.  Batman exists because of evil, because of crime.  He fights a battle against an evil that will never end, and thus he continues to fight his inner demons since Gotham will always need Batman.</description>
		<content:encoded><![CDATA[<p>Who exactly is considered &#8216;mentally ill&#8217; in this game?  Is it not true that Batman fights a life-long obsession in defeating crime? He is a millionaire who could live a life of luxury; instead he dons a mask and runs around in a bat suit. Joker calls HIM crazy (many times, especially when playing the challenge mode, btw).  Arkham doctors admit that Joker has no identifiable illness other than being inherently evil, but what about Batman? That question is never posed directly in the game but you know Batman has issues.  Especially once Batman is inside of the asylum and Scarecrow gasses him, supposedly he experiences his inner-most nightmares.  You see the beginning of his nightmare- when his mother and father are murdered in front of him at a very young age by a criminal.  His other nightmares do not show Bruce Wayne the citizen millionaire, they show Batman the Dark Knight running across Gotham.  Batman who fights crime and criminals.  Coincidence?</p>
<p>I don&#8217;t think so.  The game depicts an insane asylum and Batman is inside of it, this is the irony.  Batman exists because of evil, because of crime.  He fights a battle against an evil that will never end, and thus he continues to fight his inner demons since Gotham will always need Batman.</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-548</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Fri, 04 Dec 2009 21:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-548</guid>
		<description>So the bosses are &quot;insane,&quot; but not suffering from mental health issues? I realize the Batman universe is fictional and not realistic, but the issue is whether it&#039;s okay to depict a serious real life issue in a stereotypical and damaging way just because it&#039;s fiction, or &quot;just a game.&quot; I&#039;d prefer if the game used its fictional world to say something interesting about mental illness from a new perspective instead of reusing a common stereotype about people with mental illness (that they&#039;re violent and lack humanity). 

I apologize for looking into the game too deeply, though. I hope you&#039;re still able to enjoy future games without thought!</description>
		<content:encoded><![CDATA[<p>So the bosses are &#8220;insane,&#8221; but not suffering from mental health issues? I realize the Batman universe is fictional and not realistic, but the issue is whether it&#8217;s okay to depict a serious real life issue in a stereotypical and damaging way just because it&#8217;s fiction, or &#8220;just a game.&#8221; I&#8217;d prefer if the game used its fictional world to say something interesting about mental illness from a new perspective instead of reusing a common stereotype about people with mental illness (that they&#8217;re violent and lack humanity). </p>
<p>I apologize for looking into the game too deeply, though. I hope you&#8217;re still able to enjoy future games without thought!</p>
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		<title>By: chris c</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-547</link>
		<dc:creator>chris c</dc:creator>
		<pubDate>Fri, 04 Dec 2009 20:33:28 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-547</guid>
		<description>id just like to say that aside frm the ghuys in straight jackets, none of the people in arkham are techniquely suffering from mental health issues. the common shirtless joker guys ar actualy all from a normal prison,and the bosses (while still insane0 are actualy only in an asylum because of its security system.otherwise theyd be ina normal prison.in fairness to batman while these people mite no be able to help sum  of their actions, they are threatening the lives of innocent people . ifeel this makes it excusable for bntaman to use the excessive force he does to get the asylum back. and it is a game, i hadnt even considered that aspect until i read ur post, maybe we can luk into thesse thngs too much</description>
		<content:encoded><![CDATA[<p>id just like to say that aside frm the ghuys in straight jackets, none of the people in arkham are techniquely suffering from mental health issues. the common shirtless joker guys ar actualy all from a normal prison,and the bosses (while still insane0 are actualy only in an asylum because of its security system.otherwise theyd be ina normal prison.in fairness to batman while these people mite no be able to help sum  of their actions, they are threatening the lives of innocent people . ifeel this makes it excusable for bntaman to use the excessive force he does to get the asylum back. and it is a game, i hadnt even considered that aspect until i read ur post, maybe we can luk into thesse thngs too much</p>
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		<title>By: Paulmil</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-546</link>
		<dc:creator>Paulmil</dc:creator>
		<pubDate>Thu, 03 Dec 2009 10:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-546</guid>
		<description>Sorry for generalising, I don&#039;t know much about schizophrenia.  But I&#039;m pretty sure the average person wouldn&#039;t really treat someone suffering the effects of Scarecrows fear toxin any different from a mentally ill person, and would probably refer to them as &quot;loonies&quot; etc. so the social stigma is still there.  I think Batman doesn&#039;t come across as mentally ill is because we know his history, which is interesting.  Imagine if the game had followed  the story of one of the &quot;lunatic&quot; enemies.  (not sure how that would effect gameplay, but stay with me)  Your character is commited to Arkham Asylum and treated horribly(the place is portrayed as a hellhole after all) but the Joker sets you free and you decide to take revenge on the world that has treated you so badly.  But in the middle of your mission you&#039;re taken down by some lunatic dressed as a bat.  No doubt this would have critics praising the sensitive portrayal of mental illness in the main character, but up in arms over the horribly stereotypical Batman.  A loony dressed up like a bat?  How much of a cliche is that?  Its like something out of Gary Larson!  I should also add that I suffer from mental illness, I have been diagnosed with clinical depression.  Y,know, if Batman didn&#039;t convey mental illness to you, I don&#039;t think I would.  I&#039;m a pretty average person, I just suffered some trauma in the past.  I don&#039;t dress up like a flying mammal and fight crime, in case you were wondering.</description>
		<content:encoded><![CDATA[<p>Sorry for generalising, I don&#8217;t know much about schizophrenia.  But I&#8217;m pretty sure the average person wouldn&#8217;t really treat someone suffering the effects of Scarecrows fear toxin any different from a mentally ill person, and would probably refer to them as &#8220;loonies&#8221; etc. so the social stigma is still there.  I think Batman doesn&#8217;t come across as mentally ill is because we know his history, which is interesting.  Imagine if the game had followed  the story of one of the &#8220;lunatic&#8221; enemies.  (not sure how that would effect gameplay, but stay with me)  Your character is commited to Arkham Asylum and treated horribly(the place is portrayed as a hellhole after all) but the Joker sets you free and you decide to take revenge on the world that has treated you so badly.  But in the middle of your mission you&#8217;re taken down by some lunatic dressed as a bat.  No doubt this would have critics praising the sensitive portrayal of mental illness in the main character, but up in arms over the horribly stereotypical Batman.  A loony dressed up like a bat?  How much of a cliche is that?  Its like something out of Gary Larson!  I should also add that I suffer from mental illness, I have been diagnosed with clinical depression.  Y,know, if Batman didn&#8217;t convey mental illness to you, I don&#8217;t think I would.  I&#8217;m a pretty average person, I just suffered some trauma in the past.  I don&#8217;t dress up like a flying mammal and fight crime, in case you were wondering.</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-544</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Tue, 01 Dec 2009 21:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-544</guid>
		<description>Thanks for commenting, Paulmil. I really enjoyed the Scarecrow hallucinations as well, but I&#039;m not sure within the context of the game if the possibility of Batman&#039;s mental illness is really explored.

Sure, he has hallucinations, which can be a symptom of many brain diseases, not just schizophrenia, and are also a side-effect of many substances, like Scarecrow&#039;s drug. Batman&#039;s obviously experienced trauma, but I don&#039;t think his actions necessarily reflect mental illness.

I agree that the disorientation in the Scarecrow sequences could convey some aspects of mental illness, but I don&#039;t think the sequences are a simulation of extreme schizophrenia. Hallucinations are just one possible symptom of schizophrenia, and it&#039;s possible to have &quot;extreme&quot; schizophrenia without hallucinations if one or more of the other symptoms is pronounced.
 
Those sequences are hallucinations created by a drug, and the game doesn&#039;t suggest anything more. The sequences could just as easily be conveying the nightmare of a bad trip, especially since the hallucinations aren&#039;t something Batman deals with unexpectedly throughout the game.</description>
		<content:encoded><![CDATA[<p>Thanks for commenting, Paulmil. I really enjoyed the Scarecrow hallucinations as well, but I&#8217;m not sure within the context of the game if the possibility of Batman&#8217;s mental illness is really explored.</p>
<p>Sure, he has hallucinations, which can be a symptom of many brain diseases, not just schizophrenia, and are also a side-effect of many substances, like Scarecrow&#8217;s drug. Batman&#8217;s obviously experienced trauma, but I don&#8217;t think his actions necessarily reflect mental illness.</p>
<p>I agree that the disorientation in the Scarecrow sequences could convey some aspects of mental illness, but I don&#8217;t think the sequences are a simulation of extreme schizophrenia. Hallucinations are just one possible symptom of schizophrenia, and it&#8217;s possible to have &#8220;extreme&#8221; schizophrenia without hallucinations if one or more of the other symptoms is pronounced.</p>
<p>Those sequences are hallucinations created by a drug, and the game doesn&#8217;t suggest anything more. The sequences could just as easily be conveying the nightmare of a bad trip, especially since the hallucinations aren&#8217;t something Batman deals with unexpectedly throughout the game.</p>
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		<title>By: Paulmil</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-540</link>
		<dc:creator>Paulmil</dc:creator>
		<pubDate>Wed, 25 Nov 2009 23:33:53 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-540</guid>
		<description>I think the game shows great compassion and sympathy for mental illness in at least one character.  I&#039;m refering, of course, to the Batman himself.  Here is a man who witnessed the brutal murder of his parents when he was only a child (as shown during the Scarecrow hallucinations) and was consumed with a burning hatred for crime and a desire to bring to justice all those who would see the innocent suffer, an obsession that could hardly be called a normal state of mind as he has dedicated his life to this goal with no concern for the rest of his life.  In the game Batman suffers from the symptoms of schizophrenia due to Scarecrows fear toxin and sees the undead corpses of his parents lying in the morgue begging him to save them from being killed.  This shows that Batman has been tormented by guilt since childhood because he was unable to save his parents.  In a later hallucination Batman actually becomes 8 year old Bruce Wayne staring at the bodies of his parents lying in the rain showing that he has never gotten over his trauma and deep down he&#039;ll always be that poor little boy crying for his parents.  In Scarecrows world Batman sees visions of himself as a stereotypical mental patient, wandering around a cell while muttering aimlessly to himself and squatting in the corner gnawing on a dead rat.  Since this is Batmans subconcious, this represents his fear that his trauma will eventually drive him out of his mind and he will end up just like the Joker and other extremely mentally ill people.  The Scarecrow sequences are an exellent simulation of extreme schizophrenia and perfectly convey the nightmare that these poor people have to live with.</description>
		<content:encoded><![CDATA[<p>I think the game shows great compassion and sympathy for mental illness in at least one character.  I&#8217;m refering, of course, to the Batman himself.  Here is a man who witnessed the brutal murder of his parents when he was only a child (as shown during the Scarecrow hallucinations) and was consumed with a burning hatred for crime and a desire to bring to justice all those who would see the innocent suffer, an obsession that could hardly be called a normal state of mind as he has dedicated his life to this goal with no concern for the rest of his life.  In the game Batman suffers from the symptoms of schizophrenia due to Scarecrows fear toxin and sees the undead corpses of his parents lying in the morgue begging him to save them from being killed.  This shows that Batman has been tormented by guilt since childhood because he was unable to save his parents.  In a later hallucination Batman actually becomes 8 year old Bruce Wayne staring at the bodies of his parents lying in the rain showing that he has never gotten over his trauma and deep down he&#8217;ll always be that poor little boy crying for his parents.  In Scarecrows world Batman sees visions of himself as a stereotypical mental patient, wandering around a cell while muttering aimlessly to himself and squatting in the corner gnawing on a dead rat.  Since this is Batmans subconcious, this represents his fear that his trauma will eventually drive him out of his mind and he will end up just like the Joker and other extremely mentally ill people.  The Scarecrow sequences are an exellent simulation of extreme schizophrenia and perfectly convey the nightmare that these poor people have to live with.</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-489</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Tue, 20 Oct 2009 19:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-489</guid>
		<description>That&#039;s a good point, D. I didn&#039;t mean to suggest that they should have been labeled with specific diseases, just that using &quot;lunatic&quot; is non-specific, which makes the violence in the game &quot;easier&quot; than actually developing them as characters.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a good point, D. I didn&#8217;t mean to suggest that they should have been labeled with specific diseases, just that using &#8220;lunatic&#8221; is non-specific, which makes the violence in the game &#8220;easier&#8221; than actually developing them as characters.</p>
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		<title>By: D.</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-487</link>
		<dc:creator>D.</dc:creator>
		<pubDate>Sat, 17 Oct 2009 09:23:00 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-487</guid>
		<description>As a person with Bipolar I, I can appreciate where you&#039;re coming from. However, unless I missed something, you&#039;re talking about the Elizabeth Arkham Asylum for the Criminally Insane. Suggesting that the residents of the asylum for the criminally insane be labeled as bipolar or schizophrenic seems counterproductive. A lot of the stigma stems from the mistaken belief that all people with such illnesses are violent, dangerous, ticking time-bombs. Perhaps &quot;sociopath&quot; or &quot;antisocial personality disorder&quot; would be better labels within the context of the game. But then, I haven&#039;t played the game. I just know that I personally do not want my particular illness associated with violent criminal behavior any more so than it already is by the general public.</description>
		<content:encoded><![CDATA[<p>As a person with Bipolar I, I can appreciate where you&#8217;re coming from. However, unless I missed something, you&#8217;re talking about the Elizabeth Arkham Asylum for the Criminally Insane. Suggesting that the residents of the asylum for the criminally insane be labeled as bipolar or schizophrenic seems counterproductive. A lot of the stigma stems from the mistaken belief that all people with such illnesses are violent, dangerous, ticking time-bombs. Perhaps &#8220;sociopath&#8221; or &#8220;antisocial personality disorder&#8221; would be better labels within the context of the game. But then, I haven&#8217;t played the game. I just know that I personally do not want my particular illness associated with violent criminal behavior any more so than it already is by the general public.</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-431</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:55:45 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-431</guid>
		<description>Haha, I&#039;m often in favor of being drunker, but don&#039;t worry, I&#039;m not raging away at my keyboard or anything.

I think focusing on the &quot;lunatic&quot; enemy type ignores the bigger issues in the game, that its setting, villains, and even its hero add to the stigma associated with mental illness. That those people are dangerous and they need to be locked up in a dark place so they can&#039;t hurt the good, normal people. I&#039;m told the comics explore the issue in more depth, and that the game mentions things that exist in the comics regarding that depth, but if we take the game on its own merits, I don&#039;t think there&#039;s a good defense for the way the issues are presented.

If someone made a game about slavery and depicted slaves in this fashion, people would be justifiably upset, even if the game was based on a slave uprising where violence occurred. It&#039;s not right to pick and choose what you want to include about a sensitive issue just because it&#039;s entertainment. The only reason Arkham Asylum gets away with it is because the issue of stigma associated with mental illness doesn&#039;t affect most people. The people it does affect are often isolated, and are dealing with plenty already. It&#039;s ironic that the game picks on people who can&#039;t fight back by depicting them as violent and nothing else. And when I say that, I&#039;m not just referring to the &quot;lunatics,&quot; I&#039;m referring to the entire narrative for the game.</description>
		<content:encoded><![CDATA[<p>Haha, I&#8217;m often in favor of being drunker, but don&#8217;t worry, I&#8217;m not raging away at my keyboard or anything.</p>
<p>I think focusing on the &#8220;lunatic&#8221; enemy type ignores the bigger issues in the game, that its setting, villains, and even its hero add to the stigma associated with mental illness. That those people are dangerous and they need to be locked up in a dark place so they can&#8217;t hurt the good, normal people. I&#8217;m told the comics explore the issue in more depth, and that the game mentions things that exist in the comics regarding that depth, but if we take the game on its own merits, I don&#8217;t think there&#8217;s a good defense for the way the issues are presented.</p>
<p>If someone made a game about slavery and depicted slaves in this fashion, people would be justifiably upset, even if the game was based on a slave uprising where violence occurred. It&#8217;s not right to pick and choose what you want to include about a sensitive issue just because it&#8217;s entertainment. The only reason Arkham Asylum gets away with it is because the issue of stigma associated with mental illness doesn&#8217;t affect most people. The people it does affect are often isolated, and are dealing with plenty already. It&#8217;s ironic that the game picks on people who can&#8217;t fight back by depicting them as violent and nothing else. And when I say that, I&#8217;m not just referring to the &#8220;lunatics,&#8221; I&#8217;m referring to the entire narrative for the game.</p>
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		<title>By: Tim Johnson</title>
		<link>http://theautumnalcity.com/criticism/the-stigma-of-mental-illness-in-batman-arkham-asylum/comment-page-1/#comment-430</link>
		<dc:creator>Tim Johnson</dc:creator>
		<pubDate>Wed, 02 Sep 2009 20:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=637#comment-430</guid>
		<description>Absolutely not. Is it socially acceptable? Absolutely yes.

My discussion about the game&#039;s scope and the developer&#039;s limitations was spurred by thesimplicity&#039;s claim that it was laziness. I believe that&#039;s jumping to conclusions. 

I believe this conversation eventually goes into the ethics of storytelling. No matter how many hookers you shoot with rocket launchers in GTA or how many alien creatures you destroy in a Halo game, real beings are being made superficial due to lack of depth (yes, I believe aliens are real). I don&#039;t believe that means they&#039;re being generalized. It&#039;s just a lack of presentation and information. So I don&#039;t think anyone should be upset or offended.

In a game where the style dictates you&#039;re going to beat up piles of bad guys, those bad guys HAVE to be faceless. Simply because they happen to be insane doesn&#039;t say to me those people should be insulted. If that&#039;s the case, I think we should appeal for the thugs around the world as well. They&#039;re people, too, albeit a bit misguided, and I would argue that, no, they do not have the intellectual capacity to argue for themselves in an effective manner. And the thugs play a MUCH grander role in this game.

Another interesting side note: Since I speak Halo almost as a second language at this point, I find it very interesting how different the first game feels after you&#039;ve experienced the second and third games. In the first game, the alien creatures are one-dimensional beings you really know nothing about outside of the obvious. The second game puts you into the shoes of one of these beings and details their existence in great depth. Going back to the first game after understanding these characters really changes things.

Other forms of media do this sort of thing, and I think there are two reasons: there always are physical limitations, and one&#039;s audience also is governed by limitations. In regards to the former, there&#039;re only so many pages a publisher will print, or there are only so many minutes a distributor will give you to showcase your film. In regards to the latter, what happens if you begin to flesh out the &quot;lunatics?&quot; You draw focus away from the story you&#039;re trying to tell. At some point, it&#039;s a self-defeating effort. Certainly, this game has another aspect where it tells backstories through the items you pick up, but I don&#039;t see talking about random patients as being feasible, simply because nobody cares. People want to play a Batman game and read about the Riddler, not Curly Moe who sits in a wheelchair with acute schizophrenia.

So, if they can&#039;t leave these people out and they can&#039;t fully flesh them out, what&#039;s the alternative? Maybe they missed the mark or didn&#039;t quite get the formula here right.

I think what I&#039;m getting at is, despite the fact that these characters are generalized, I&#039;m not convinced Rocksteady actually would have fleshed them out. Some generalization will occur in any story you&#039;re going to tell. Unless you lock a limited number of characters in a room (and some stories do this), you&#039;re going to have extras and faceless characters. Writers, filmmakers, game developers, anyone who is telling a story does this. You write a character walking down the street, and he&#039;s going to see faces. You can&#039;t lock every story in a contained room. More to the point, Batman can&#039;t walk in a room full of rioting patients and know the identity of each person in that room. They&#039;re faces to him, and in this game, we take his POV.

Personally, I think it&#039;s just a tragic drawback of having to tell a story on such a scale and the limitations of storytelling techniques they chose to use. Like I said, rock and a hard place. You take the patients out, and your players wonder where they are. You give them more depth, and you&#039;re taking attention away from the things you&#039;re trying to focus on. Add too much salt, and it repulses your customers. Too little, and, well, dammit, so you put a salt shaker on their table. So the analogy doesn&#039;t quite work, but you get my point.

And dammit, Travis, we need to be drunker when we have these conversations!</description>
		<content:encoded><![CDATA[<p>Absolutely not. Is it socially acceptable? Absolutely yes.</p>
<p>My discussion about the game&#8217;s scope and the developer&#8217;s limitations was spurred by thesimplicity&#8217;s claim that it was laziness. I believe that&#8217;s jumping to conclusions. </p>
<p>I believe this conversation eventually goes into the ethics of storytelling. No matter how many hookers you shoot with rocket launchers in GTA or how many alien creatures you destroy in a Halo game, real beings are being made superficial due to lack of depth (yes, I believe aliens are real). I don&#8217;t believe that means they&#8217;re being generalized. It&#8217;s just a lack of presentation and information. So I don&#8217;t think anyone should be upset or offended.</p>
<p>In a game where the style dictates you&#8217;re going to beat up piles of bad guys, those bad guys HAVE to be faceless. Simply because they happen to be insane doesn&#8217;t say to me those people should be insulted. If that&#8217;s the case, I think we should appeal for the thugs around the world as well. They&#8217;re people, too, albeit a bit misguided, and I would argue that, no, they do not have the intellectual capacity to argue for themselves in an effective manner. And the thugs play a MUCH grander role in this game.</p>
<p>Another interesting side note: Since I speak Halo almost as a second language at this point, I find it very interesting how different the first game feels after you&#8217;ve experienced the second and third games. In the first game, the alien creatures are one-dimensional beings you really know nothing about outside of the obvious. The second game puts you into the shoes of one of these beings and details their existence in great depth. Going back to the first game after understanding these characters really changes things.</p>
<p>Other forms of media do this sort of thing, and I think there are two reasons: there always are physical limitations, and one&#8217;s audience also is governed by limitations. In regards to the former, there&#8217;re only so many pages a publisher will print, or there are only so many minutes a distributor will give you to showcase your film. In regards to the latter, what happens if you begin to flesh out the &#8220;lunatics?&#8221; You draw focus away from the story you&#8217;re trying to tell. At some point, it&#8217;s a self-defeating effort. Certainly, this game has another aspect where it tells backstories through the items you pick up, but I don&#8217;t see talking about random patients as being feasible, simply because nobody cares. People want to play a Batman game and read about the Riddler, not Curly Moe who sits in a wheelchair with acute schizophrenia.</p>
<p>So, if they can&#8217;t leave these people out and they can&#8217;t fully flesh them out, what&#8217;s the alternative? Maybe they missed the mark or didn&#8217;t quite get the formula here right.</p>
<p>I think what I&#8217;m getting at is, despite the fact that these characters are generalized, I&#8217;m not convinced Rocksteady actually would have fleshed them out. Some generalization will occur in any story you&#8217;re going to tell. Unless you lock a limited number of characters in a room (and some stories do this), you&#8217;re going to have extras and faceless characters. Writers, filmmakers, game developers, anyone who is telling a story does this. You write a character walking down the street, and he&#8217;s going to see faces. You can&#8217;t lock every story in a contained room. More to the point, Batman can&#8217;t walk in a room full of rioting patients and know the identity of each person in that room. They&#8217;re faces to him, and in this game, we take his POV.</p>
<p>Personally, I think it&#8217;s just a tragic drawback of having to tell a story on such a scale and the limitations of storytelling techniques they chose to use. Like I said, rock and a hard place. You take the patients out, and your players wonder where they are. You give them more depth, and you&#8217;re taking attention away from the things you&#8217;re trying to focus on. Add too much salt, and it repulses your customers. Too little, and, well, dammit, so you put a salt shaker on their table. So the analogy doesn&#8217;t quite work, but you get my point.</p>
<p>And dammit, Travis, we need to be drunker when we have these conversations!</p>
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