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	<title>Comments on: The Need for Revision in Video Games</title>
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	<link>http://theautumnalcity.com/criticism/the-need-for-revision-in-video-games/</link>
	<description>Gaming from a writer&#039;s perspective</description>
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		<title>By: Mapping the Brainysphere: 29 blogs switched-on gamers should read &#171; Subject Navigator</title>
		<link>http://theautumnalcity.com/criticism/the-need-for-revision-in-video-games/comment-page-1/#comment-121</link>
		<dc:creator>Mapping the Brainysphere: 29 blogs switched-on gamers should read &#171; Subject Navigator</dc:creator>
		<pubDate>Thu, 01 Jan 2009 09:02:30 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=244#comment-121</guid>
		<description>[...] blog by Creative Writer Travis Megill. Of note this year was Travis&#8217; observations on &#8216;The Need For Revision in Video Games&#8217;. [...]</description>
		<content:encoded><![CDATA[<p>[...] blog by Creative Writer Travis Megill. Of note this year was Travis&#8217; observations on &#8216;The Need For Revision in Video Games&#8217;. [...]</p>
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		<title>By: Parallels between the MDA framework and the revision process. &#124; The Autumnal City</title>
		<link>http://theautumnalcity.com/criticism/the-need-for-revision-in-video-games/comment-page-1/#comment-115</link>
		<dc:creator>Parallels between the MDA framework and the revision process. &#124; The Autumnal City</dc:creator>
		<pubDate>Tue, 16 Dec 2008 15:52:23 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=244#comment-115</guid>
		<description>[...] but I want to look at some interesting parallels with the beginning of the revision process. In a previous post, I talked about revision and included a link to my work-in-progress &#8220;Revision [...]</description>
		<content:encoded><![CDATA[<p>[...] but I want to look at some interesting parallels with the beginning of the revision process. In a previous post, I talked about revision and included a link to my work-in-progress &#8220;Revision [...]</p>
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		<title>By: Travis Megill</title>
		<link>http://theautumnalcity.com/criticism/the-need-for-revision-in-video-games/comment-page-1/#comment-80</link>
		<dc:creator>Travis Megill</dc:creator>
		<pubDate>Wed, 03 Dec 2008 15:16:49 +0000</pubDate>
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		<description>Play-testing is one thing, but I think story-testing needs to be done as well. Valve obviously does this because when you play one of their games they make sense and seem to flow naturally. Bungie, I&#039;m not so sure about, but their focus is a little different.

If there was going to be more revision in the game development process, I think it would have to happen earlier than play-testing. In writing, I would start this process after a first draft is written, so I would think this would be done in the prototyping stage.</description>
		<content:encoded><![CDATA[<p>Play-testing is one thing, but I think story-testing needs to be done as well. Valve obviously does this because when you play one of their games they make sense and seem to flow naturally. Bungie, I&#8217;m not so sure about, but their focus is a little different.</p>
<p>If there was going to be more revision in the game development process, I think it would have to happen earlier than play-testing. In writing, I would start this process after a first draft is written, so I would think this would be done in the prototyping stage.</p>
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		<title>By: Ben Abraham</title>
		<link>http://theautumnalcity.com/criticism/the-need-for-revision-in-video-games/comment-page-1/#comment-75</link>
		<dc:creator>Ben Abraham</dc:creator>
		<pubDate>Wed, 03 Dec 2008 10:00:32 +0000</pubDate>
		<guid isPermaLink="false">http://theautumnalcity.com/?p=244#comment-75</guid>
		<description>What an interesting (not to mention important!) point to make. There&#039;s usually very little &#039;revision&#039; that goes into making a game and from what I know it&#039;s the ones that get more of it that tend to succeed (see: Valve &amp; Bungie&#039;s extensive playtesting of all their games).</description>
		<content:encoded><![CDATA[<p>What an interesting (not to mention important!) point to make. There&#8217;s usually very little &#8216;revision&#8217; that goes into making a game and from what I know it&#8217;s the ones that get more of it that tend to succeed (see: Valve &amp; Bungie&#8217;s extensive playtesting of all their games).</p>
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